SDOM - Simple SDL Document Object Model
A lightweight, extensible Document Object Model for SDL-based applications.
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SDOM::AssetHandle Member List

This is the complete list of members for SDOM::AssetHandle, including all inherited members.

_registerLuaBindings(const std::string &typeName, sol::state_view lua) overrideSDOM::AssetHandleprotectedvirtual
as() constSDOM::AssetHandleinline
AssetHandle()SDOM::AssetHandleinline
AssetHandle(const std::string &name, const std::string &type, const std::string &filename)SDOM::AssetHandleinline
AssetHandle(const AssetHandle &other)SDOM::AssetHandleinline
AssetHandle(AssetHandle &&)=defaultSDOM::AssetHandle
bind_minimal(sol::state_view lua)SDOM::AssetHandlestatic
CoreSDOM::AssetHandleprotected
ensure_handle_table(sol::state_view lua)SDOM::AssetHandlestatic
FactorySDOM::AssetHandleprotected
factory_SDOM::AssetHandleinlinestatic
filename_SDOM::AssetHandleprotected
get() constSDOM::AssetHandle
getFilename() constSDOM::AssetHandleinline
getFilename_lua() constSDOM::AssetHandleinline
getName() constSDOM::AssetHandleinline
getName_lua() constSDOM::AssetHandleinline
getType() constSDOM::AssetHandleinline
getType_lua() constSDOM::AssetHandleinline
isValid() constSDOM::AssetHandleinline
lua_value_case_insensitive(const sol::table &tbl, const std::string &key, const T &default_value)SDOM::IDataObjectinlinestatic
LuaHandleNameSDOM::AssetHandlestatic
name_SDOM::AssetHandleprotected
objHandleType_SDOM::IDataObjectprotected
onInit() overrideSDOM::AssetHandleinlinevirtual
onQuit() overrideSDOM::AssetHandleinlinevirtual
onUnitTest() overrideSDOM::AssetHandleinlinevirtual
operator bool() constSDOM::AssetHandleinline
operator!=(std::nullptr_t) constSDOM::AssetHandleinline
operator!=(const AssetHandle &other) constSDOM::AssetHandleinline
operator*() constSDOM::AssetHandleinline
operator->() constSDOM::AssetHandleinline
operator=(const AssetHandle &other)=defaultSDOM::AssetHandle
operator=(AssetHandle &&)=defaultSDOM::AssetHandle
operator==(std::nullptr_t) constSDOM::AssetHandleinline
operator==(const AssetHandle &other) constSDOM::AssetHandleinline
registerLuaBindings(const std::string &typeName, sol::state_view lua)SDOM::IDataObjectinline
reset()SDOM::AssetHandleinline
resolveSpec(const sol::object &spec)SDOM::AssetHandlestatic
setName(const std::string &newName)SDOM::IDataObjectinline
type_SDOM::AssetHandleprotected
~AssetHandle()SDOM::AssetHandlevirtual