SDOM - Simple SDL Document Object Model
A lightweight, extensible Document Object Model for SDL-based applications.
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SDOM::AssetHandle Member List
This is the complete list of members for
SDOM::AssetHandle
, including all inherited members.
_registerLuaBindings
(const std::string &typeName, sol::state_view lua) override
SDOM::AssetHandle
protected
virtual
as
() const
SDOM::AssetHandle
inline
AssetHandle
()
SDOM::AssetHandle
inline
AssetHandle
(const std::string &name, const std::string &type, const std::string &filename)
SDOM::AssetHandle
inline
AssetHandle
(const AssetHandle &other)
SDOM::AssetHandle
inline
AssetHandle
(AssetHandle &&)=default
SDOM::AssetHandle
bind_minimal
(sol::state_view lua)
SDOM::AssetHandle
static
Core
SDOM::AssetHandle
protected
ensure_handle_table
(sol::state_view lua)
SDOM::AssetHandle
static
Factory
SDOM::AssetHandle
protected
factory_
SDOM::AssetHandle
inline
static
filename_
SDOM::AssetHandle
protected
get
() const
SDOM::AssetHandle
getFilename
() const
SDOM::AssetHandle
inline
getFilename_lua
() const
SDOM::AssetHandle
inline
getName
() const
SDOM::AssetHandle
inline
getName_lua
() const
SDOM::AssetHandle
inline
getType
() const
SDOM::AssetHandle
inline
getType_lua
() const
SDOM::AssetHandle
inline
isValid
() const
SDOM::AssetHandle
inline
lua_value_case_insensitive
(const sol::table &tbl, const std::string &key, const T &default_value)
SDOM::IDataObject
inline
static
LuaHandleName
SDOM::AssetHandle
static
name_
SDOM::AssetHandle
protected
objHandleType_
SDOM::IDataObject
protected
onInit
() override
SDOM::AssetHandle
inline
virtual
onQuit
() override
SDOM::AssetHandle
inline
virtual
onUnitTest
() override
SDOM::AssetHandle
inline
virtual
operator bool
() const
SDOM::AssetHandle
inline
operator!=
(std::nullptr_t) const
SDOM::AssetHandle
inline
operator!=
(const AssetHandle &other) const
SDOM::AssetHandle
inline
operator*
() const
SDOM::AssetHandle
inline
operator->
() const
SDOM::AssetHandle
inline
operator=
(const AssetHandle &other)=default
SDOM::AssetHandle
operator=
(AssetHandle &&)=default
SDOM::AssetHandle
operator==
(std::nullptr_t) const
SDOM::AssetHandle
inline
operator==
(const AssetHandle &other) const
SDOM::AssetHandle
inline
registerLuaBindings
(const std::string &typeName, sol::state_view lua)
SDOM::IDataObject
inline
reset
()
SDOM::AssetHandle
inline
resolveSpec
(const sol::object &spec)
SDOM::AssetHandle
static
setName
(const std::string &newName)
SDOM::IDataObject
inline
type_
SDOM::AssetHandle
protected
~AssetHandle
()
SDOM::AssetHandle
virtual