#include <SDOM_IButtonObject.hpp>
◆ IButtonObject()
SDOM::IButtonObject::IButtonObject |
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inline |
◆ ~IButtonObject()
virtual SDOM::IButtonObject::~IButtonObject |
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virtualdefault |
◆ getState()
virtual ButtonState SDOM::IButtonObject::getState |
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const |
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inlinevirtual |
◆ iconIndexForState()
◆ isKeyFocused()
bool SDOM::IButtonObject::isKeyFocused |
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const |
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inline |
◆ isMouseHovered()
bool SDOM::IButtonObject::isMouseHovered |
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const |
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inline |
◆ onStateChanged()
◆ registerLuaBindings()
static void SDOM::IButtonObject::registerLuaBindings |
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sol::state_view |
lua | ) |
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inlinestaticprotected |
◆ setKeyFocused()
void SDOM::IButtonObject::setKeyFocused |
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bool |
v | ) |
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inline |
◆ setMouseHovered()
void SDOM::IButtonObject::setMouseHovered |
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bool |
v | ) |
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inline |
◆ setState()
virtual void SDOM::IButtonObject::setState |
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ButtonState |
state | ) |
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inlinevirtual |
◆ buttonState_
◆ key_focused_
bool SDOM::IButtonObject::key_focused_ = false |
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protected |
◆ mouse_hovered_
bool SDOM::IButtonObject::mouse_hovered_ = false |
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protected |
The documentation for this class was generated from the following file: