#include <SDOM_IDisplayObject.hpp>
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std::string | name = TypeName |
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std::string | type = TypeName |
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float | x = 0.0f |
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float | y = 0.0f |
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float | width = 0.0f |
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float | height = 0.0f |
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SDL_Color | color = {255, 0, 255, 255} |
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SDL_Color | foregroundColor = {255, 255, 255, 255} |
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SDL_Color | backgroundColor = {255, 255, 255, 128} |
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SDL_Color | borderColor = {0, 0, 0, 128} |
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SDL_Color | outlineColor = {0, 0, 0, 255} |
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SDL_Color | dropshadowColor = {0, 0, 0, 128} |
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AnchorPoint | anchorTop = AnchorPoint::TOP_LEFT |
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AnchorPoint | anchorLeft = AnchorPoint::TOP_LEFT |
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AnchorPoint | anchorBottom = AnchorPoint::TOP_LEFT |
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AnchorPoint | anchorRight = AnchorPoint::TOP_LEFT |
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int | z_order = 0 |
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int | priority = 0 |
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bool | isClickable = true |
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bool | isEnabled = true |
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bool | isHidden = false |
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int | tabPriority = 0 |
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bool | tabEnabled = false |
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◆ anchorBottom
◆ anchorLeft
◆ anchorRight
◆ anchorTop
◆ backgroundColor
SDL_Color SDOM::IDisplayObject::InitStruct::backgroundColor = {255, 255, 255, 128} |
◆ borderColor
SDL_Color SDOM::IDisplayObject::InitStruct::borderColor = {0, 0, 0, 128} |
◆ color
SDL_Color SDOM::IDisplayObject::InitStruct::color = {255, 0, 255, 255} |
◆ dropshadowColor
SDL_Color SDOM::IDisplayObject::InitStruct::dropshadowColor = {0, 0, 0, 128} |
◆ foregroundColor
SDL_Color SDOM::IDisplayObject::InitStruct::foregroundColor = {255, 255, 255, 255} |
◆ height
float SDOM::IDisplayObject::InitStruct::height = 0.0f |
◆ isClickable
bool SDOM::IDisplayObject::InitStruct::isClickable = true |
◆ isEnabled
bool SDOM::IDisplayObject::InitStruct::isEnabled = true |
◆ isHidden
bool SDOM::IDisplayObject::InitStruct::isHidden = false |
◆ name
std::string SDOM::IDisplayObject::InitStruct::name = TypeName |
◆ outlineColor
SDL_Color SDOM::IDisplayObject::InitStruct::outlineColor = {0, 0, 0, 255} |
◆ priority
int SDOM::IDisplayObject::InitStruct::priority = 0 |
◆ tabEnabled
bool SDOM::IDisplayObject::InitStruct::tabEnabled = false |
◆ tabPriority
int SDOM::IDisplayObject::InitStruct::tabPriority = 0 |
◆ type
std::string SDOM::IDisplayObject::InitStruct::type = TypeName |
◆ width
float SDOM::IDisplayObject::InitStruct::width = 0.0f |
float SDOM::IDisplayObject::InitStruct::x = 0.0f |
float SDOM::IDisplayObject::InitStruct::y = 0.0f |
◆ z_order
int SDOM::IDisplayObject::InitStruct::z_order = 0 |
The documentation for this struct was generated from the following file: