#include <SDOM_SpriteSheet.hpp>
◆ InitStruct()
SDOM::SpriteSheet::InitStruct::InitStruct |
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inline |
◆ filename
std::string SDOM::IAssetObject::InitStruct::filename = "" |
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inherited |
◆ isInternal
bool SDOM::IAssetObject::InitStruct::isInternal = true |
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inherited |
◆ name
std::string SDOM::IAssetObject::InitStruct::name = TypeName |
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inherited |
◆ spriteHeight
int SDOM::SpriteSheet::InitStruct::spriteHeight = 8 |
◆ spriteWidth
int SDOM::SpriteSheet::InitStruct::spriteWidth = 8 |
◆ type
std::string SDOM::IAssetObject::InitStruct::type = TypeName |
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inherited |
The documentation for this struct was generated from the following file: